Sweet Angel: The Process of Building a Maquette

 

 

 

 

Dulcinea (Sweet Angel)Shaping MusclesForming HeadAdvanced Head Detail

 

Fleshing Out BodyFinal Head Sculpt

Sculpt Nearly DoneFinal SculptFinal Sculpt 2Begin Paint 2

 

Mid Paint 3Final Stages 2Glamour Shot 5Glamour Shot 3Glamour Shot 2

 

Glamour Shot 1Glamour Shot 4

From inception to completion, here is a sampling of each stage of my latest maquette, a funny little species of creature called Wa’gi, who has been affectionately dubbed “Dulcinea”, or “Sweet Angel” (see “The Man of LaMancha”). I had so much fun creating this little beauty, and plan to build more maquettes using my own original creature designs as reference.

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Laying the Foundation: Assembling the Architecture of Tricerychon

The ornately beautiful and massive Pythaelium, the heart of Tricerychon’s capitol, Cryolarus, overlooks the city like an ancient and watchful parent. The Pythaelium is a place of education and spiritual enlightenment for all who are admitted inside its doors, and has maintained that function for thousands of years.

Copyright © 2014 Adam Bunch. All rights reserved.

Copyright © 2014 Adam Bunch. All rights reserved.

Remnant of Jorunis

Character study for as-yet-unnamed Gatekeeper of the Lost City of Jorunis, one of several men charged with protecting the city and its secrets. Now lost to history, most knowledge of this ancient society exists only in legend and fairy tales.

Remnant of Jorunis

 

Copyright © 2014 Adam Bunch. All rights reserved.

New Artwork! 11/4/2013

Copyright © 2013 Adam Bunch. All rights reserved.

Copyright © 2013 Adam Bunch. All rights reserved.

 

It’s been feeling like the right time to start getting a few personal projects done, and today seemed like the perfect day to make that happen. I’m quite proud of this piece, both in composition and color. I feel that my illustrative style is changing and improving, and that I am able to more clearly and simply convey my graphic ideas and character concepts with the medium of Copic markers. Strangely enough, it also informs the choices I make when rendering digitally.

Sticking With It

Something that I’m finding happens to me as a creative person, is that so many other aspects of my life often interfere or take precedence right when I have a creative spark: work, household responsibilities, personal life, even coming down with the “galloping crud”. When one is faced with the difficult organization of day-to-day, including all of the random chaotic bits in between, he is faced with two options: surrender to the chaos, or roll right along with it, working his creativity right into the constant flow.

I have chosen the latter.

Whether I have an idea right this minute, or later on in the day, I make note of it the moment it occurs, then make a flexible plan to attack that notion later. Of course, I have to make sure that “later” is limited to whatever time frame I’m setting for myself to get it accomplished – the difference between “in a couple of hours” and “in the next six days”.

Setting goals is, I think, a very healthy way of bringing a bit of order to life’s chaos. It allows us time to mull things over, try them out, see if they work, all while keeping a specific endgame in mind. Above all, setting those goals and giving yourself permission to a) change them and b) extend them is not only good, but often necessary to “stick with it.”

So, with that in mind, I have found ways in recent months to exercise this philosophy, fitting in little pockets of time here and there in which to flex my creative muscles; a chapter here, a sketch there, continuing the forward momentum that my busy and complicated life demands.

And it’s working!

Inhabiting A World: The Creatures of Tricerychon

Copyright © 2013 Adam Bunch. All rights reserved.

Copyright © 2013 Adam Bunch. All rights reserved.

 

 

A few months ago, I started a “Flora & Fauna” project as part of the development of the world I am writing about in my novel – a world called Tricerychon – and found myself embarking upon a creative odyssey; the goal was to come up with creatures unlike anything that’s been seen, drawn, painted or animated. Taking a seemingly impossible task like this and putting it down on paper is tricky at best, as most everything appears to have been done.

Midway through my hashing out ideas, I suddenly had an epiphany: why was I trying so hard? The best ideas come when you’re not “thinking” the art, but when you are feeling it. I applied my attention to detail and ability to extrapolate from the known world around me, and simply let my imagination go wild.

I realized that I could create my own rules for this world, and for the creatures that inhabit it. In this fashion, I no longer feel too encumbered by my previous notions as they pertained to Tricerychon, and can move confidently forward.

A Return To Form

Being an artist certainly presents its own challenges. One of the most prevalent in my current experience, seems to be in stretching myself, creatively speaking. Not that there is anything wrong with reaching beyond your own understanding of artistic principles; on the contrary, keeping a fresh perspective and learning to look at something from another angle is a natural and healthy exercise.

So it is with that attitude that I delve into an all-new project: an acrylic painting, styled after the Art Nouveau movement popularized by Alphonse Mucha. In my travels through cyberspace, I have discovered that Art Nouveau has attracted the attention of a whole cross section of pop culture: science fiction film and television fanboys/fangirls with artistic aptitude. These incredibly beautiful and innovative designs display a new found affinity for the art form.